Since88

The work of Bruce Evans
Making messes since 1988

Textures and Materials

Textures and Materials

Art and Animation

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Eventide

Eventide

Code and Game Dev

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Escape From the Glass Factory

Escape From the Glass Factory

Code and Game Dev

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OpenGL and Shading

OpenGL and Shading

Code and Game Dev

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Space Cube

Space Cube

Art and Animation

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Remain Indoors

Remain Indoors

Code and Game Dev

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Shanty Town

Shanty Town

Code and Game Dev

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Barbara’s In the Parking Lot

Barbara’s In the Parking Lot

Code and Game Dev

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Orbital

Orbital

Code and Game Dev

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Swatcher

Swatcher

Code and Game Dev

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3D Models

3D Models

Art and Animation

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Digital Sketches

Digital Sketches

Art and Animation

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  • Thanks for stopping by! Feel free to message me about any projects and stay tuned for future updates.

    Bruce

Games and Narrative – My Favs

December 2, 2017

*This is a cross-post from my old site, I didn’t want it to die. Games tend to have a very personal impact on me.  Depending on the time of my life, the people I’m with, and a multitude of other…

Splat Texture Creation in Unity

November 29, 2017

  Here are the images and code used to generate this terrain image:     //basic splat shader for four textures Shader “BruceEvans/2_06_Packed” { Properties { _MainTex (“Texture”, 2D) = “white” {} [NoScaleOffset]_Texture1 (“Texture 1”, 2D) = “white” {} [NoScaleOffset]_Texture2…

Weekly Post 11/22

November 22, 2017

I recently showed one of my projects, Escape From the Glass Factory, at the UCLA Game Art Festival.  The experience was extremely gratifying.  So often as I work I get lost in the making of a project and forget that…